The design industry has spent years proving itself, fitting in and playing everyone else’s game. For many it has become exhausting. I hear it from those trying to break into the field, from those practising it daily and especially from those tasked with leading it. We are told design is valued, that there is a seat at the table and that creativity is welcome. Yet this seems conditional on jumping through hoops that have little to do with the job designers are meant to do.
We fought to justify the value of design to clients, then repeated the same battles with internal stakeholders and colleagues in business and engineering. Over time the effort shifted away from building great work and towards fitting into traditional systems of management and measurement. Designers have found themselves performing tasks that have nothing to do with design, simply to make others comfortable. Even the process of getting a role has turned into a theatre of fiery hoops, with endless CV reviews, tailoring applications for each company, updating portfolios to match every new standard and trying to please hiring managers who think they know best. It has become harder to do the work itself, which is design.
The cost of this culture is visible in the output. We have spent so much time on process and conformity that progress has slowed. Innovation has been replaced with repetition, matching competitors inside the same narrow budgets, unable to reach beyond what already exists. The visionary thinking that should shape the future has been crowded out by daily rituals of timesheets, 360 reviews, stand ups, Slack replies and a constant need to show that we are busy. Design has been reduced to theatre, tracking metrics instead of crafting details, hosting workshops to prove inclusivity, building prototypes just to walk people through obvious solutions, and rarely getting the chance to refine or improve the work. Most of design today seems to serve delivery alone, with little left for imagination.
It may read like a rant, and perhaps it is. But I have reached the point of caring less about how this sounds and more about being honest. There will always be some degree of corporate bureaucracy in any role. The problem is that it now takes up eighty percent of a designer’s energy, leaving only twenty percent for the craft. It should be the other way around. I mentor and coach designers and leaders who are not exhausted by design itself but by everything that sits around it. That is the tragedy.
Consider how many creative people already came through systems that were not built for them. Many were boxed into categories at school that never nurtured their minds, and many are likely on the spectrum, which has given the world more genius than conformity ever has. Those who survived that path went on to teach themselves, to learn the tools, systems and principles of a discipline that changes by the week. They became writers, art directors, designers, always keeping pace with whatever came next. That resilience is remarkable, but even so, it is not sustainable to expect them to keep proving their worth in a game that was not designed for them.
The standards for entry into the profession make it worse. Unless you have worked at one of the largest technology companies, studied at one of the most expensive universities and built an award winning portfolio curated to perfection, it is almost impossible to get a foot in the door. Meanwhile, those same companies and institutions often lag behind the pace of the industry itself.
So let us imagine what things could look like instead. At least eighty percent of our time should be given back to the work itself. Designers should be trusted to work in ways that bring out the best in them, led by those who have walked the same path. Teams should have rituals that make sense to them, rewards that are recognised by the people who see the effort, not just measured in spreadsheets. We should have the space to think, without being judged on how many hours were accounted for, and to let ideas build in our minds until they are ready.
Work should be structured to suit the project, not dictated by sales estimates. Designers, strategists, engineers and business partners should collaborate to find the right balance of requirements, deadlines and resources. Quality should be the shared goal, and time should be spent not just on delivery but on improvements, optimisations and the kind of craft that sets new standards.
Leadership has a role in protecting this. Leaders should be able to hire their own talent, shape budgets, and shield their teams from distractions that erode progress. Culture should come from within the team, not from rules imposed elsewhere. Designers know how to create environments that work for them, and when given trust, they will deliver outcomes that make arguments over measurement irrelevant.
This is what design should be. Crafting buttons and systems that do not rot into graveyards. Updating workflows and raising standards because that is what professionals do. No designer signed up to measure themselves by arbitrary metrics. They signed up to design. The truth is that design should not have to fight this hard to exist. Everything in the world is designed in one way or another. Every great thing ever made was designed.
Designers may never reach the financial rewards of other professions, but that was the sacrifice we made when we chose careers that gave us happiness and expression. Even so, the impact of design deserves respect and proper compensation. If given the space to do the job as it was intended, design would not be reduced to theatre. It would simply be design.