Blog

Back to Working Together

Like many people, I have gotten very used to working remotely. I did it for three years in my role as Chief Design Officer, working with a globally distributed team. While I enjoy the distraction-free environment and being able to work on my own schedule, I really miss getting in a room with the team and solving problems together. I miss vibing off each other, the banter, the playfulness, and the energy of collaborating with other humans.

I don’t think this has to be a daily ritual, but it should happen frequently enough. I understand that not everyone is in the mood at the same time, but given how much more flexible things are compared to when we used to have to be at the office from Monday to Friday, 8 am to 5 pm if not longer, along with the daily commute, we’ve got things pretty good now.

I would even like to point out that getting together does not have to happen at the office. I’d personally negotiate with the business to rather get a budget and, instead of having a dedicated space, have funds to meet at a restaurant, coffee shop, or a co-working space. Given it is only a few times a month, a change of environment might be fun.

Another really great idea is something I got from Jony Ive’s Stripe talk. Meet at each other’s homes and open your space for the team, maybe taking turns on where you visit. I’m sure the pressure would be a lot for some, but for others this could really energise them.

I think people need to get creative about how they get together and how they get the work done. I don’t believe in switching on and off between certain hours. I have barely ever kept normal working hours in my career. I believe inspiration hits when it wants to. Of course, this adds to the complexity of things, but trying to make this as energising as possible for everyone is the goal. I think the intent is what matters.

Some companies have amazing studios, but the places I’ve worked at recently lacked that appeal, so no wonder working from home was preferable. I’d like to see my team, though, and find ways of connecting other than sitting in front of the glass. I miss saying, check this out, what do you think.

It doesn’t just have to be the design team. Cross-disciplined teams delivering a feature should be able to work together. I bet a lot will get resolved when you don’t have to explain yourself to death on Slack or set up a formal meeting just to share your thoughts with someone.

There are benefits, as much as we try to deny it and justify our work-from-home mentality. There is way more flexibility now. We shouldn’t so begrudgingly resist a bit of time together. Make it fun. Make it an adventure. Share your space, find a space, share a vibe. Anything to make things more enjoyable.

I hate the word work. I wish it was called play because your work should be something you enjoy. Something better enjoyed together.

I would love to hear what other people are doing to get together and have fun at work.

Keeping Remote Teams Connected

Simple rituals that kept our global design team aligned, motivated, and human. No matter where we worked from.

After the world shifted to remote work, MOHARA decided not to snap back.

Even after offices reopened, remote remained optional. We had hubs in the UK, South Africa, and Thailand, but no one was forced to show up. I was based in Bangkok. My design team was spread across South Africa, Portugal, Spain, and the UK. Sometimes working from home, sometimes working from somewhere new. It worked because we made it work.

Compared to engineering, design was a smaller team. And unlike engineering, design often felt isolated, especially in early-stage product work where generalist designers are embedded solo in startup teams. That’s why we built team rituals. Not performative. Not corporate theatre. Just consistent human habits to keep people aligned, supported, and inspired.

Here’s what worked:

Daily Standups
Every day, we’d jump on a quick call. Not just to list tasks, but to hear each other. Talk through roadblocks, share updates, vent, laugh, refocus. I’d use this moment to zoom out and re-align the team. It made each day feel connected, even when people were working alone on different projects.

1:1s That Actually Mattered
We made space for weekly check-ins. But many of the team dropped in more often to show work, talk career goals, get feedback, or just chat. It wasn’t pressure. It was presence. It was about making sure no one felt like they were figuring things out alone.

Design Training
From interns to seniors, we ran regular sessions. Foundational theory, tools, critiques, frameworks. There’s always something to sharpen. It helped us maintain high standards and grow together, regardless of timezone or title.

Monthly Design Retros
Outside of project retros with engineers and PMs, we had our own space as designers. A place to reflect on what wasn’t working, propose improvements, and bring ideas to the table. It gave us agency. We fixed things as a team, not just as individuals.

Design Quiz
Yes, a quiz. On theory, history, trends. Things designers should know beyond Figma. It wasn’t about scores or hierarchy. Just friendly competition, smart questions, and learning outside the typical project grind.

Design Onboarding
Every new designer got a proper introduction to how we worked. Our roles, tools, rituals, principles. Not just access to files, but actual orientation. It gave everyone confidence and context from day one.

Getting to Know You
One of our designers suggested adding a few random personal questions to our team calls. Where you grew up, what your guilty pleasure was, your weirdest food experience. It became a team favourite. We discovered things we never would’ve otherwise.

Playlists
We launched the MOHARA Mixtape. Weekly Spotify playlists submitted by the team. Different cultures, different sounds, one shared experience every Friday. It was a simple way to celebrate our global roots.

Food Challenges
It started with a debate over the best sandwich. It escalated into full-blown themed food competitions. We’d record ourselves cooking and eating, then vote on winners. Sandwiches, burgers, desserts. I proudly took the burger crown.

Remote Working Rhythms
Time zones were a reality. People worked from home, from airports, from beaches. We didn’t expect everyone to be online at the same time. We just agreed on a window of overlap. A shared four-hour block where everyone would be available for meetings, feedback, and connection. For some it was the start of the day, for others the end. It gave us enough structure to stay in sync without forcing anyone into rigid schedules.

These rituals weren’t complex. They weren’t expensive. But they worked.

They kept us connected not just as colleagues, but as people.

There were plenty of company-wide initiatives too, but these were the ones that made our designers feel like a team, even from opposite sides of the world.

What are the small things you’ve done to keep your team together?

Be a Kind Creative

It costs nothing, but means everything.

The creative industry is in a weird place.

We’re adapting daily, trying to stay relevant while everything around us feels like it’s shifting. Budgets are tighter. Expectations are higher. AI is encroaching. Clients want more for less. Designers are burnt out. Recruiters ghost. Teams are under pressure. Senior talent is being pushed out, junior talent is underpaid and overworked, and those in the middle are stuck holding everything together.

It’s hard out there.

But here’s the thing. We don’t have to make it harder for each other.

Too many people in this industry treat each other like competition. They act like someone else’s win automatically means their loss. Some even tear others down just to feel taller. That behaviour doesn’t reflect the talent or heart this industry is built on.

There’s no need to feel threatened by someone else’s talent, or their post, or their success. We’re all just trying to get paid doing what we love. That’s it. No one is out to take anything from you. Most people are simply looking for a little recognition, a sense of community, and a reason to keep showing up.

So here’s a thought. Just be a little nicer.

If you see something good, give it a thumbs up.

If someone looks happy, leave a heart.

If it made you laugh, use the damn laughing emoji.

If someone said something smart, thank them.

Seriously. That’s it. It’s not performative. It’s just human.

You never know what someone is going through. That one bit of kindness might be the thing that keeps them going. A small gesture can carry more weight than anyone realises.

Share your thoughts. Add something helpful. Offer your perspective. Give credit when it’s due. It doesn’t take much. You don’t need to post motivational quotes or start every comment with “Love this!” Just show a little appreciation. You might be the only person who does, and that might matter more than you’ll ever know.

We’ve all heard Jony Ive speak about caring deeply for the work. What about caring for the people doing the work. That part matters just as much. Maybe more. Because good ideas don’t come from stressed, bitter, isolated people. They come from people who feel seen, supported, and respected.

This might read like one of those toxic-positivity Instagram posts that usually get an eye roll. But this isn’t that. This is just from the heart. I’m tired of watching talented people turn cold on each other. Especially when they’re far more alike than they think.

The saddest part is seeing two creatives with the same experience, the same passion, and the same energy treat each other like enemies. That kind of behaviour comes from ego, insecurity, or some strange need to feel superior. It’s unnecessary and unkind.

At the very least, we can all be professional.

Tearing down someone’s work serves no purpose.

If there’s real feedback, offer it constructively.

If there’s nothing helpful to add, silence is better than cruelty.

Hate speech isn’t critique. It’s not useful. It helps no one. Not even the person who posts it.

This industry is already tough. What we all need is a little encouragement. A little kindness. A smile, even if it’s just in the form of a blue thumbs up.

Be a kind creative.

It’s free.

And it might just save someone’s day.

Creative Leaders, Speak Up About Equality

I’m not here to grandstand. I’m not trying to be the voice of women. I’m a creative leader, and when I see inequality in pay, promotion, or recognition, I speak up. Staying in your lane doesn’t mean staying silent. It means knowing your role and using it well. If you lead creative people, if you care about good work, if you’ve ever hired or managed a team, then equality isn’t someone else’s job. It’s yours.

I’ve hesitated to write about it. Not because I don’t have a position, but because I’ve never wanted to speak over those more qualified or more affected. I still don’t. But I also don’t think silence helps. If leadership means anything, it means protecting people, creating fair systems, and speaking up when something is broken. Even when it doesn’t affect you directly.

What frustrates me is how persistent some of these imbalances still are. Not just in ancient industries or outdated cultures, but in creative, modern, progressive environments. Environments where ideas are everything, but where recognition isn’t always equally distributed. Where women are expected to do more to prove less, or prove the same and still be paid less. That’s not just wrong. It’s embarrassing.

That said, let me be clear. I’m not advocating for the pendulum to swing so far that gender becomes the reason someone is hired, promoted, or rewarded. That’s not equity either. What I care about is value. What someone brings to the table. The ideas they put forward. The thinking, the leadership, the solutions, the outcomes. Pay them for that. Not for their gender. Not despite it either. Just pay them what they’re worth.

This should be obvious, but apparently it still isn’t. I’ve always believed compensation should reflect contribution. Not race. Not sexual orientation. Not how confident someone appears in a meeting. Not how many hours they spend visible. Not whether they ask for it, or whether someone else assumes they will. You’re not paid for who you are. You’re paid for what you make happen.

In creative industries, this becomes even more important. The work doesn’t carry a gender tag. A powerful idea doesn’t announce whether it came from a man or woman or team or intern. It either hits or it doesn’t. It either solves something or it doesn’t. Creativity, at its core, is neutral. The work is the work.

And if the work is good, it should be celebrated. If it moves the business, it should be rewarded. If someone leads a team well, if they shift the culture, if they spark new thinking, that’s what should matter. Not whether they fit some outdated picture of what leadership has historically looked like. I’ve met enough quiet leaders, collaborative problem-solvers, and brilliant thinkers to know that impact doesn’t always wear the loudest shoes in the room.

It’s not hard to fix this. But it does take awareness, consistency, and courage. It means checking how people are being measured. Looking at the salary data. Listening when someone says, “I don’t think this is fair,” instead of brushing it off as tone or attitude. It means making sure women, and anyone else who’s been sidelined, aren’t carrying the added burden of having to prove they belong every time they speak.

As a leader, it’s my job to watch for this. To make sure no one is being quietly penalised for who they are. To make sure everyone is treated with fairness, not favouritism. And to never let poor behaviour slide just because it’s uncomfortable to call it out. If someone is treating women poorly in your workplace, and you say nothing, then you’re part of the problem. Plain and simple.

We’re here to make great work. To build things that matter. That only happens when everyone has the freedom and respect to bring their best. So protect your people. Speak up when it’s needed. Fight for fairness, not favour. The best idea doesn’t care who came up with it, and neither should we.

CEO’s Your Design Team is Broken

What CEOs need to know about the state of their design function
If your design team isn’t delivering what you expect, the issue may not lie with them. It may be everything around them.

Most CEOs do not have direct visibility into the design function. It often sits under digital, technology, or marketing, far removed from the boardroom. The information reaching you is filtered through layers of leadership, metrics, and assumptions. What looks like slow progress or underwhelming output is usually the result of poor structure, misplaced priorities, and a culture that makes great design difficult to deliver.

You might be feeling the pressure to modernise, especially with the rise of AI promising faster results and leaner teams. But in the rush to stay competitive, there is a growing risk of sidelining your design team just when you should be investing in them most.

This is not about blame. It is about awareness.

Here is what you need to understand in order to unlock the real value of the team you have already invested in.

Broken Hiring and Team Structure
Most design teams report into departments that are not design-led. They sit under technology, digital, or marketing functions, none of which are structured to prioritise or nurture design thinking. This removes design from the strategic level and positions it as a service or support layer. As a result, critical product and experience decisions are often made without meaningful design involvement.

In some cases, the person leading design has no background in the discipline. They may have transitioned from project management or operations, completed a short course at a fancy university that gave them superficial credibility, and stepped into a leadership role because they aligned with the right internal stakeholder. They may be great at reporting upwards, but they often lack the experience to guide design teams through complex, ambiguous challenges.

The consequences of this are long-term. You end up with bloated teams made up of junior staff with no mentorship, senior staff with no authority, and design leaders who cannot lead. This is not a problem of resourcing. It is a problem of structure and responsibility.

Toxic Work Culture
Design thrives in environments that support focus, autonomy, and exploration. But most corporate workspaces are designed for consistency, control, and operational efficiency. Designers are often asked to operate under the same norms as legal, finance, or HR, even though their work requires entirely different conditions.

Telling people to return to the office without addressing what they are returning to does not rebuild culture. What is the point of going into the office to have a Zoom call?

Open-plan floorplans, generic spaces, and restricted software access do not support deep, creative work. Designers find themselves stuck in back-to-back Microsoft Teams meetings, working in environments that are not designed for thinking or problem-solving.

In many organisations, designers are not even allowed to use modern tools that would enable their work. AI tools, cloud platforms, and open-source systems are often blocked by IT, which operates from outdated security models. The result is frustration, inefficiency, and disengagement.

If the team has no space to call their own, they spend half the day trying to find a seat in the new office that has consolidated the entire company into a single space. You no longer needed those extra offices, but now you’ve decided you want everyone back.

Even small blockers, like software restrictions or micromanagement of process, can significantly reduce creative output. Trust your team more than your blanket policies.

Contractor Culture
Contractors are often brought in to boost delivery speed or fill short-term gaps. On paper, it looks like efficiency. In reality, it often leads to inconsistency and friction. These roles are usually filled through expensive consultancies that supply mid-level talent at high rates. While the external staff do their hours and move on, the internal team is left to integrate, fix, and maintain the work.

This creates a two-tier system. Contractors are protected by their agency structure, often better paid, and excluded from internal pressures. The full-time team carries the long-term responsibility, often working overtime out of fear that underperformance will lead to cuts.

Using external contractors is not the issue. The issue is how they are used. If your internal team is constantly cleaning up or onboarding new faces, you are not building capability. You are burning out the very people who are committed to your organisation.

Consultancy Dependency and Outsourcing
External agencies are often given the most exciting work. The rebrands. The campaigns. The vision decks. Internal teams are left with execution and support. This imbalance signals that the in-house team cannot be trusted with strategic work, even if they have the skills and context to do it better.

Worse still, many consultancies do not deeply understand your product, users, or constraints. They hand over incomplete strategies, over-designed concepts, or pitch-driven deliverables that cannot be executed in the real world. The internal team then spends weeks trying to make sense of it all, often with less time, less clarity, and fewer resources.

I once worked with a company that launched a major initiative built by an external agency. The work looked stunning, but when it hit the internal team, nothing fit. It did not align with the tech stack. It ignored user constraints. And it lacked any roadmap for support. Within weeks, it was stripped down and patched just to function. Six months later, the initiative was shut down quietly. The executive who championed it had already moved on. The cost was hundreds of thousands in sunk time, vendor fees, and brand credibility. All of it could have been avoided if the internal team had been trusted from the start.

This cycle creates waste. It damages morale. And it keeps design in a reactive posture.

Shiny Object Syndrome
Many businesses fall into a pattern of investing in new tools, platforms, or features without clear evidence of user need. These initiatives are often driven by senior stakeholders, rushed through third parties, and launched without integration into the broader product strategy.

At its most basic, your product needs to work. That means refining the core flows, fixing small frustrations, and continuing to iterate on what matters most to users. But these basics are often neglected in favour of the new and exciting. You end up chasing parity with competitors, rushing out features to impress the board, or building tools that go unused, all while fundamental user journeys remain broken.

One of the most common mistakes is building features just because a department with the biggest budget asked for them. If you are not using data to trim the fat, identifying what is actually being used and what is just noise, then you are not managing a product. You are feeding a backlog of politics.

Most features are underused. The cost of not focusing is hidden, until the user leaves, the team burns out, or the system starts to collapse under its own weight.

Undervaluing Design
Design is often expected to drive business impact but treated as a cost centre. Salaries are uncompetitive. Career paths are unclear. Titles are capped below what the market recognises. At the same time, consultants and contractors are brought in at higher rates, given more strategic work, and publicly recognised for their contributions.

Worse still, designers are placed on internal career paths that are disconnected from how the design industry actually works. HR frameworks are often modelled after marketing, project management, or IT roles, which makes progress feel performative, not meaningful. Designers are told they cannot have the title that reflects their level because it does not exist in the internal structure. That forces them to leave to grow.

HR teams must stop treating design like an edge case and start collaborating with design leadership to define what growth looks like in this function. That means aligning your job levels, salary bands, and promotion criteria with how the industry operates.

The result is stronger retention, clearer role definition, and a team that can grow with your business instead of out of it.

AI Hype and Creative Fear

AI is changing what’s possible. With a few prompts, you can now create visuals, motion, and layouts that once required the most experienced specialists in the industry. That’s real. But design is not just execution. It’s not something you automate because a dashboard looks good or a pitch deck said so.

When leadership buys into the hype that AI will replace creatives, your team hears it loud and clear. Not as a challenge. As a threat. Instead of being empowered to explore what these tools could unlock, they brace for impact while consultants fly in to present generic strategies designed to sell more software, not solve your specific problems.

AI will not design for you. It will not understand your business. It will not ask the right questions, navigate trade-offs, or tailor solutions to your users. The companies that win are the ones that give their team time to think, space to test, and permission to build better. The ones that lose will chase the trend, generate faster versions of the same broken experiences, and call it innovation.

Disconnected Teams and No Source of Truth
You already have a design system. If you have a product in market, you are relying on shared patterns, components, and conventions. But what was once a tool for clarity and alignment becomes useless when it’s handed off to people who don’t understand its purpose, treat it as a side project, or let it grow without guidance.

Eventually, no one trusts it. Design teams create their own versions. Engineers build around it. Contractors ignore it entirely. Visual inconsistencies creep in, decisions aren’t recorded, documentation is outdated, and every new project starts with a mess someone else created.

This isn’t just inefficient. It erodes brand trust, slows teams down, and disconnects your product from the people building it. You can’t keep scaling teams without a shared foundation. You can’t deliver quality when no one knows what good looks like. And you can’t claim to be design-led if your design system is an abandoned folder full of guesswork.

So How Do You Fix It?
If your design team is underperforming, it is not about adding more people. It is about improving the conditions they work in. Here are eight actions you can take to shift from underperformance to long-term value.

  1. Fix the org chart
    Design should not report into functions that see it as decoration or support. It should be led by an executive who has actually built design teams and products. This gives design a voice in key decisions and ensures that user experience is considered early, not retrofitted later.

You need to hire a design leader who does more than play politics well. Hire someone who is actually a designer. Someone who came up through the design industry. Someone the team will respect because they are one of them. Someone who has been on the tools, shipped real work, and knows the pressure of delivery. They will not be doing the hands-on work anymore, but the experience they bring becomes something the team can aspire to, be motivated by, and learn from. Real credibility, not just corporate credentials.

In fact, some functions could benefit from reporting into design. Marketing’s primary job is to market the product. If they are communicating a brand message that the product cannot deliver on, that is not just a problem for design. That is a trust problem for your business. Marketing output should align with the experience, and design should have sign-off to ensure that happens.

The impact is a more cohesive experience, fewer internal clashes, and stronger alignment between what the business promises and what the user actually gets.

  1. Build a real team
    Contractors are not your core team. They are there to roll out delivery work so your main players can move to the next challenge to solve, like a Seal Team 6. Your best designers should be free to tackle the high-value problems, not trapped in day-to-day production cycles.

While it makes sense to structure around squads, you also need specialists who can move quickly, snipe the biggest problems, and keep momentum alive. Back this up with a strong design ops function whose job is to onboard contractors quickly, plug them into the toolchain, and keep the internal team focused on what matters most.

This leads to lower attrition, reduced dependency on external support, and a team that is solving real problems, not just getting work done.

  1. Respect the environment design needs to thrive in
    Designers need desks. They need walls. They need messy spaces covered in inspiration and personal touches that feel like their own. Give them a place to belong, not a hot desk next to someone measuring quarterly compliance reports.

Let them shoot the shit, sketch ideas on the furniture, be noisy when they need to, and express themselves freely away from the school hall monitors who kill creative flow. And do not let the corporate machine fill another room with the same grey furniture bought in bulk. Invest in their space the same way you invest in your brokers’ bullpens and their sixteen-monitor setups.

You will see higher-quality thinking, stronger team cohesion, and an environment where creativity is not squeezed out of existence.

  1. Stop outsourcing the fun stuff
    Bring in consultancies when your team asks for them, not when leadership feels insecure. Use them to support your team, not to undermine them. Hire specialists who add new thinking or depth, not another rinse-and-repeat pitch deck written by people who will never stay to build anything.

Your in-house team knows your systems, your constraints, and your users. Trust them to lead, and when they call for backup, back them up. Do not replace them.

This produces more consistent design, lower costs over time, and a team that is invested in the outcome, not just the process.

  1. Kill the shiny-thing pipeline
    Use your own people to tell you where to focus. Ask your design team to show you what is happening in market, what they are seeing, what users are gravitating towards. Let them bring ideas to the table before you hire a research company or listen to a suit pitching the next shiny thing.

Refocus on data, craft, quality, and focus. Build what aligns to your product and your brand, not what looks good on a roadmap presentation. Be true to what you are. Stop trying to be everything to everyone and producing watered-down experiences that offer no real value and even less return.

Done well, this leads to better adoption, reduced delivery waste, and stronger, more differentiated products.

  1. Pay them like they matter
    Design is not an optional extra. It is how customers experience everything you offer. You cannot say design matters while locking designers into capped salaries, internal-only career frameworks, and fake progression paths designed to tick HR boxes.

Pay competitively. Recognise design-specific seniority. Let your best people grow inside the business instead of forcing them to leave to earn what they are worth. If they have to choose between loyalty and survival, survival wins.

That is how you build loyalty, retain institutional knowledge, and compete for top-tier talent that powers real growth.

  1. Empower your team to lead your AI adoption
    Form a dedicated research and development squad inside your design team whose sole focus is testing, validating, and integrating AI tools that actually fit your work. Let them experiment, run pilots, and work directly with other designers to stress test what fits the toolchain and adds real value.

Educate the entire design function on how to effectively use these tools. Make AI a lever that enhances creativity, reduces grunt work, and unlocks new thinking. Not something imposed from the outside by vendors with a quarterly target to hit.

You will gain faster workflows, smarter solutions, and a team that becomes stronger and sharper, not weaker and cheaper.

  1. Invest in your design system and treat it like infrastructure
    Make using the design system mandatory. Not to limit creativity, but to give it a strong foundation to build on. Your system is not a set of rules. It is a platform for faster delivery, better consistency, and higher quality without reinventing the wheel every time.

Empower teams to innovate inside the system. Free them to spend more time solving real problems instead of cleaning up inconsistency. Constantly educate, communicate, and demonstrate the value it brings. Build unity, not division.

Staff the system with your best designers, the ones who obsess over every pixel, token, and principle. When you build a system that others want to contribute to, you create a centre of gravity for everything your design team builds.

When treated seriously, it becomes the single most efficient way to scale quality across your entire business.

Final word
If you’re serious about building better products, delivering better experiences, and creating long-term value, then your design team needs more than praise. They need power. They need space. They need leadership that understands their value and an organisation structured to support it.

And no, letting them wear black t-shirts and trendy sneakers while you throw around buzzwords like “customer experience” does not count. That is not investment. That is theatre.

You cannot keep treating design like a downstream service and expecting upstream impact. You cannot outsource vision, underpay talent, overrule process, and then wonder why things do not work. And you definitely cannot keep waiting for someone else in the business to fix it, because no one else will.

If you have built an in-house design team, you already have what you need.

But until you create the conditions for them to thrive, you will never get the return you are hoping for.

This is not about giving design more. It is about expecting more, by making the right investments, setting the right structure, and finally giving it the seat at the table it deserves.

The companies getting design right are already outpacing you. It is not too late to catch up. But it is on you to lead the change.

Be a Monday Person

There’s this saying “Company culture is how people feel on a Sunday night”

That line stuck with me because I’ve always been excited about Monday. And when I talk about that, it seems to hit a nerve.

That doesn’t mean I don’t enjoy time off. I do. I’ve worked regular Monday to Friday jobs for most of my career. I value downtime, I enjoy a quiet weekend, and I know how important it is to disconnect. But I’ve never really spent my week counting down to Friday. I’ve never needed Friday drinks to mark the escape. I’m not chasing the weekend, I’m just not wired that way.

Of course it’s healthy to have a life outside of work. It’s important to switch off, to rest, to reset. But over the years I’ve noticed that the people who live for Friday often aren’t running toward something – they’re running away from something. And that’s a tough place to be in.

It’s easy for me to avoid Friday drinks – I don’t drink. It’s also easy for me to feel excited on Monday morning, because I’m usually recharged and looking forward to the week ahead. I like the shift in energy. I like setting direction. I like seeing what we can move forward together.

I’ve been fortunate. For most of my career, I’ve had the autonomy to shape how I work. Monday to Friday still provides the structure for business, but I don’t really think in weekdays. My brain doesn’t keep office hours. I’ll be working out and solving a design problem in my head. I’ll get a spark of clarity and reach for my MacBook at 2am to write something down. I live in the flow of it. And I’ve learned that the moments when things click don’t follow a clock.

That doesn’t mean I’m working 24/7. It means I’m constantly thinking, observing, connecting ideas. And when Monday comes around, I genuinely look forward to stepping into a more focused version of that flow – collaborating with my team, solving challenges with clients, and setting momentum for the week ahead.

I have friends who work at an agency called Happy Friday, and I love that name. I’ve been around long enough to understand the feeling behind it. I want people to feel happy and fulfilled in whatever way works for them. But the people I’m drawn to, the ones I work best with, are often the ones who show up on Monday with energy, clarity, and excitement about what’s next. Not because they have to. Because they want to.

I know not everyone shares this perspective. And that’s okay. But I’ve found what works for me, and I’ve learned to surround myself with people who feel the same way. People who love what they do. People who aren’t excited to escape or recover from the past week, but because they are excited to get back to the work they do.

You might be one of them.

Are you a Monday person?

COVID-19

Currently, the world is experiencing a pandemic and I thought I’d reflect on my personal situation during these strange times.

I have been working from home for 4 months now, so I’m not nearly as freaked out as other people are staying at home in social-distancing myself.

I am healthy, physically and mentally. Washing my hands. Not touching my face.

Looking at all the positive things happening through all of this, rather than focussing on all the negative, fear and panic so dominant online.

My thoughts and prayers are with the people who earn hourly and weekly wages. They will be hit hardest. So wish I was in a position to do more.

I haven’t felt any need to make videos during this period as I find it a bit weird and I’m already having my own internal battle on the value I bring to my non-existent audience on YouTube.

While I expect to still be busy, I do want to try and use this less distracting time to be productive and do the things I usually don’t have time or energy for. So hopefully there will be some progress with the work section of my site, which should reflect more of my journey than endless screens of out-dated work.

Open to the lessons this pandemic might teach us. Currently, a need to care more about community, hygiene and connecting with people I know is top of mind.

Remote working is presenting all sorts of new challenges for people and I believe there will be a huge cultural shift in general. I hope my life experience has taught me enough to get through it. I’m also enthusiastic to give guidance to and help others through this.

For anyone who is struggling mentally or who just needs a friend. Feel free to get in touch, I will do my best to be there for you always.

My appreciation for the medical industry, educators and retail staff at grocery stores who seem most impacted on a day-to-day basis. Your bravery and commitment of service is truly something to marvel at.

To all the people who have directly been affected, my thoughts and prayers are with you.

At this stage, the only sensible thing to do is to not spread the disease any further. None of us know how long this will last and how much this will impact the world as we know it. But try and stay positive, be helpful and don’t give up.

Take care and stay cool ✌️

#StayTheFuckHome

The 32-Hour Workweek

Back in 2002 I first met Ryan Carson at a Macromedia Flash event in London, (although he probably won’t remember that) but somehow through the industry and social networks we have crossed paths. I think at the time he was involved in the BD4D (by designers 4 designers) projects, but he has since gone on to do amazing things, most importantly Treehouse, my go-to resource for online learning. He has always come across as a genuinely nice guy, and would treat his staff fairly. So it’s no surprise to me that he subscribes to the 32-hour workweek. Inspiring stuff.

Theres no rule – you have to work 40 hours, you have to work more to be successful.

Productivity & being chained to your desk

I spend a lot of time thinking about the in-efficiency, of what feels like, being chained to my desk in order to show how productive I am. I’m not only speaking for myself, this is an observation I have made for a really long time, at many agencies I’ve worked at.

Working in a open plan office already bothers me, I’m introverted and while I’m comfortable socialising in small groups, working in a communal space makes me terribly uncomfortable. I prefer having a space to work in private, I simply get more done. But that isn’t the issue I have with working in agencies, it’s the perception that by being at your desk, staring at a computer screen all day equals productivity.

I have to problem solve, whether it’s strategically finding an approach to a business problem or coming up with a new look for a brand, it requires me to think. I think all the time, in almost any space. I find open office spaces more distracting than coffee shops. So I prefer to be out. But I think in the shower, while pushing weights and most especially, while taking long walks. While I don’t always have a pen and paper near I do jot down ideas on my phone, which is pretty much always near me.

The unfortunate thing is that most 9 – 5 companies don’t seem to allow you to be in the right place to think, their expectation is that you should be at your desk or a space within the agency. I’m not really sure what thats about. I get we need to work with colleagues, as a leader we need to be available to staff we manage, for meetings etc, but hey, if it’s scheduled, I will be there. Otherwise, I’d prefer to be free to think and work at my leisure. If I need to work with colleagues, do I need to go in the office, hell no. Why can’t we go brainstorm in a museum ,at suitable coffee shop or over lunch?

As a creative in this industry, we have few rights, we are not paid overtime and the expectation is that we will drop everything for our jobs. The least agencies can do, is allow us to work at convenient times and places of our choosing. By choosing when we work, we can avoid traffic that wastes a lot of time and causes unnecessary frustration. I’m sure I can think of a whole lot of reasons the company can benefit, but thats a post for another day. So for now, what might I propose as a suitable arrangement?

hhhmmmmm, let me take a stab at this …

  • I don’t like my inbox controlling me, so I’d welcome the opportunity to check my email as few times a day as possible. Starting with a quick check in the morning to make sure there is nothing urgent, no crisis that is unavoidable. I would then make a to-do list and make sure I am aware of any meetings I might for the day. It would help if the rest of your team agreed to schedule meetings, say between certain hours every day. I’m drinking coffee, eating breakfast, reading email … thats work, so it should be done during normal hours, not before the sun comes up, but say 8am at home.
  • I’d like to avoid the crowds at the gym, so after 9am hit the weights, do some cardio and do some research while I drink my protein shake. All while thinking about the problem I wish to solve. Who doesn’t have some pretty great ideas while they’re in the shower, so while freshening up, I’d bet the best ideas are brewing.
  • Ok a light lunch with the team at a local restaurant to run through ideas, debate the merits of each and give some direction for each team member to action.
  • Back at the office for a new briefing, coffee with one of the team to discuss a promotion and an internal review with one of the designers and then off to a client meeting. This is all perfectly normal work for a Creative Director.
  • Ok time for an afternoon snack and a coffee, while going through new email before heading for a walk along the promenade, thinking about the new brief or how to solve other challenges yet unresolved. A quick meditation and it’s off to discuss some ideas with your boss over  some sushi.
  • With a firm understanding of your seniors direction, it’s time to sit down and push around some pixels. So back to your apartment where you can spend some time with your partner, kids or dog before firing up photoshop and giving a design a good sprint.
  • A healthy amount of time switching off, unwinding so to speak before you hit bed, just remembering to put your notepad next to bed, incase you have any further ideas that pop up before you go to sleep.

To me, that sounds like a perfectly productive day, and I didn’t have to sit in that open plan factory desk like setup the whole day and I am getting the job done. Productivity should be measured by results, not the accumulated time you are perceived to be busy working. Ask yourself, whats your take on the perfect day being productive, without being chained to your desk?

 

Creative in Business

Everyone likes to call themselves creative these days, long gone are the days when creative purely meant those weird arty types who draw, act and write poetry. No these days everyone thinks they’re creative and are entitled to be creative. Often I hear people say, “ideas can come from anyone, even the tea lady”. Does that make her creative, or perhaps part of the creative department in an agency? My best are the bean counters who handle the money and assign the budget, who proudly proclaim to be doing, creative accounting. Well I have to agree, creativity is not exclusively for a single department, any more than being good at business isn’t restricted to the suits. But we all have our roles to play and more importantly our responsibilities within an organisation. Lets face it, we are all paid accordingly.

The creative department; by which I mean art directors, copywriters, designers etc quite frequently solves business problems, that is the business we are in. But more often than not, creative departments go beyond merely solving the client’s business problem, they are often solving a critical agency business problem. So what is this problem I speak of? There is no title, because purely calling it a business problem, would mean the business side of an agency would have to take responsibility and actually do the job they are titled and responsible for, and being that they also want to be part of the creative process when it suits them, we just don’t want to label it. So let me explain. Quite often the business side of the agency agrees to things, over commits, under charges and so on, while the creative departments are left to find a way to get it done. More often than not, the creative departments work themselves to death and complete the ridiculous tasks set before them, often feeling under valued, resenting the client (who is usually blamed for the poor timings etc) and putting out some half-baked work, that does little more than keep the lights on. All while having to share what they’re doing with the business folk, to make sure they don’t feel left out and like they’re just paper pushers, you know, they have ideas too. I was once told I’m like Willy Wonka and sometimes the suits also want to share in the magic of the chocolate factory. Vom!

I’d prefer that the business side of an agency focus on business, hell they could even get really creative about business, but as long as they keep the money on their end and don’t make it the creative departments problem. By this I mean they need to start caring and taking responsibility for bringing in the numbers without inconveniencing the creative department. I promise you will not get better ideas through threats of being fired by the client if we don’t nail this concept. All the time lurking while creatives try to solve these problems, should be spent thinking of creative ways to bring in more revenue for the business. Finding better ways of working with the client to write a brief, plan their project and hopefully save everyone some money.

I am yet to have a business person walk into my office with a puzzled look on their face, and after I asked whats wrong, get told, “I am trying to figure out a way to make real money from digital” or “I am trying to figure out a better way to estimate time on projects, so that we don’t under charge our client” these are business problems that could involve creative, my door is always open, so I am happy to help where my insight is most valuable, but these are challenges facing suits which they should be thinking about.

Being on the digital side of advertising for most of my career, I have often felt a lot of pressure to deliver the goods on some ridiculous budgets and deadlines. I constantly try to think of new ways that we could manage this all better, how we could increase our rates without chasing away clients and how we could better manage client expectations on time and project outcome.

TV as an example hasn’t changed in years and while current trend is to reduce media spend, TV in most parts of the world still has the largest reach, so it’s a profitable business to be in. The format hasn’t changed very much, so the production is pretty similar and easy to estimate, get buy-in and get a reasonable advert produced. Digital on the other hand is more often than not, pretty unknown. There are so many variables involved and quite often being innovative means, so many are unknown. Yet the manner in which digital is billed, is completely flawed. Clients generally pay by the hour, which is charged based on an estimate before any of the relative teams who actually produce the project ever even know what has been agreed upon. A half-baked brief is put in the system, usually just before month end, so that the suit meets their monthly target and then it’s up to the creative team to solve. Suits rarely ever like to phone the client and ask for more time and budget when the teams figure out that what is being asked for is impossible and more often than not, build something that delivers to some degree, but could have been much better had they had the time.

Often when people see my personal websites people comment on the level of craft that goes into them, well there’s a simple answer. I constantly keep perfecting the design and functionality, while I aim for a target date, I would rather do it properly than meet the deadline. I constantly keep iterating even after launch as the beauty of digital is it’s not like a TV Ad that has aired or a printed item that once the ink is dry, it’s done, no more changes can be made. I see this as a huge opportunity to continue to make money, as it means no project is ever really complete and if only someone could make the client understand this, we might be onto a way of making money continually while offering the very best solution.

What amazes me is that clients pay millions to produce 30 second TV Ads, yet they won’t spent nearly a fraction of that on digital projects like websites, which actually live online 24-7-365. This is one of those business problems I feel our suits should be trying to solve, their chance to get creative doing what they do. You should be proud to say you are in the advertising industry, it is perceived as creative, but that doesn’t mean you should try to be part of the creative team, be a team player by being creative about how you do business and bring in real money, so the business has the time to be creative.