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System design: Block builders

In a big organization, there are a lot of moving parts across various departments and projects and when the goal is to create a single design language, keeping a consistent design can become almost impossible. My strategy for this was to develop a core design team who would be responsible for designing the individual components of our design system which could then be deployed and consumed by designers who worked within project teams. This was met with a huge amount of resistance as people seem to think that having bums in seats within projects would speed things up and deadlines would be achieved. However, the goal is to have a consistent design and building up a living style guide would provide us with a platform that all teams could understand and consume the required components in which to apply to their designs. Ultimately project teams should be more focused on other priorities like functionality, better user experiences and align all projects into the specific channels that will deliver these to the people who will use them.

In order for me to explain this over and over again, to which I have mildly had some success, I have managed to create the analogy that this core design are busy creating the system, which if I get my way, will consist of pairing up designers with developers so they can dev these components and test, break and animate them before committing them or rolling out several static designs, is call these my Lego block builders. Their responsibility is to make the Lego blocks which the Lego builders will consume to make the Lego models. There is a very generic list of components almost every project may consume from (atoms), there’s how you piece these components together (molecules) and then there’s the way they work together (organisms). The Lego builders consume this within their various projects and should they need a specific block that does not exist, it is their responsibility to identify it and bring. it to the core design team who will then work with them to create the blocks and how they work together to deliver on the projects needs, feeding back into the system for all other Lego builders to consume. I have borrowed some language from Atomic design principles, and we have probably all played with Lego, so this should be language most people can understand.

I am often told that this is not agile and this is creating silos etc. Maybe, but it’s necessary if you want to have a single look-and-feel that represents the brand consistently.  Spreading the design out across multiple teams, on multiple projects, in various buildings would simply not work. While I could move across all teams and keep alignment, the task is too great and much easier to control by giving out a set of guidelines for teams to follow. It’s a subject for another post, but living style guides and designs systems are necessary and utilised by most big organisations who want to create seamless experiences for their customers, but throwing tons of resources won’t develop this any more successfully than rather putting a core team together who work with each other to solve the visual design challenges and deploy them into the style guide and then iterate accordingly. I think the challenge is to identify the brick builders from the Lego designers who consume the bricks and make sure that there is still enough design challenges for everyone to be inspired no matter which role they are best suited. The other is getting people to understand the vision and hopefuly make them understand that in order to be consistent and speed up the design process, a small core team is the most practical solution I can think of.

11 Lives

I have been unsettled in my career for a while and I have been making plans to re-align my skills to get back to living the kind of life I choose to live. It’s easy to want to just stick to what you feel you know, but thats never been me, I always want to challenge myself, learn new things and grow, caring more for the love of the work I do than the salary I earn, despite being piss poor and in a world of hurt financially. So I was surprised to find a really great comic about life, that helped me understand my life cycles.

Basically it talks to the idea that we have several lives, not one and it is based on the theory that it takes 7 years to master something.

life-comic

View the full length comic

So for me my lives went something like this …

Self Discovery: 18 – 25

I dropped out of college, tried many different jobs, travelled the world, partied hard and eventually decided what it was I wanted to do with my life.

25 – 32

I started designing club flyers, then websites, became a multimedia designer, interactive designer and every other name you can think of to describe what turned out to be an interesting life working under the handle Digiguru, where I got to collaborate with and design for a whole variety of clients/brands across the globe.

32 – 39

I wanted to use my skills to lead others as a creative director at some of the top local agencies including Ogilvy, M&C Saatchi Abel and Black River FC, expanding my skills into to creative strategy, ideation and integrated campaigns.

39 – 46

I’m onto my next life, which is looking to return to a more niche discipline, focussed on user-centered design, hopefully as a product and user interface design director. The jury is still out on the title, but I’m excited to get back to a more hybrid role as designer/leader.

What are you going to do when you die?

Material Wealth

If you are interested in learning user interface and user experience design techniques, then a good place to start, given the wealth of useful knowledge shared, is the Material Design site by Google.

We challenged ourselves to create a visual language for our users that synthesizes the classic principles of good design with the innovation and possibility of technology and science. This is material design. This spec is a living document that will be updated as we continue to develop the tenets and specifics of material design.

I consider myself fairly seasoned when it comes to interaction design, but if for no other reason than learning how to articulate the points made, Material Design has plenty of learnings, information and inspiration.

7 things I’d like to see in digital for 2013

I was just reading a .net article on the 20 top web design and developments trends for 2013 and I have a few thoughts on what I’d like to see in digital for 2013, especially in South Africa.

  1. Responsive Web Design
    Probably the largest trend, still not picking up enough traction in South Africa is RWD, which makes absolutely no sense to me. The thought of creating a website purely for desktop, when we have such a large percentage of mobile users locally its ignorant. At the same time, RWD might not be the perfect solution after all, given that have multiple layouts require content to be turned on or off, but that only means its hidden from the user’s eye, but all the multiple layouts and content are still downloaded, which in SA, really defeats the purpose.
  2. Content
    If you’ve ever read anything on the web, you’ll know that for the most part, it’s absolute rubbish. I believe that content has to be a bigger priority in 2013, that doesn’t mean to say that it needs to be bloated, while content is king, it doesn’t have to be a silly bloated one at that. Craft of visual assets needs to be factored in and more relevant content be created, instead of just recycling images from a google search on a specific subject, purely as a cheap option to visually populate your wall etc.
  3. Conversation
    Social media conversations need to be better aligned, this prescribing posts months in advance has to stop. Agencies need to be employed and empowered to write content in real-time. While a strategy can be in place to guide the conversation based on the brands objectives, a more natural real time conversation should take place, where agencies speak in the brands tone to people, engaging in conversation rather than shouting out and waiting for responses. The other problem with the month in advance post prescriptive content creation is waiting for client to sign off everything is the delays it causes. clients need to have a little faith in the communication agency they hire.
  4. Focus
    Most agencies try to be all things to everyone, instead of trying to do everything poorly for the same budget, agencies need to identify real opportunities in the digital space and focus more on that specific area rather than spread themselves too thin across every digital channel.
  5. Hybrid designer
    I’m borrowing the term Hybrid Designer from the .net article and I’m going say what they’ve said in my own words, the best digital designers have the ability to code as they have a better understanding of what the constraints of the medium are. I’ve mostly done all of my own coding of the sites I’ve done in my career. I lack the level of development of a lot of the talented developers I’ve had the privilege of working with over the years, but I have always had a better balance between design and development output.
  6. Story telling
    I believe true engagement is to tell a really compelling story, taking people on a journey, giving people a reason to believe, to interact and be inspired to want to share. In SA, I’m yet to see anything like the type of campaigns AKQA or North Kingdom produce. We spend millions producing TV adverts that run for 30 seconds for a couple of weeks, instead of creating rich online engagements that can last for much longer and offer a lot more information, interaction and share-ability.
  7. Waving carrots
    I have noticed that there are few digital campaigns that don’t involve a huge prize as an incentive to engage. If the prize is the reason to engage, then the focus isn’t on the message we’re trying to drive, but rather the “whats in it for me” mentality. If you’re going to give something away, then it’s simple, have an entry form. But if you want people to understand and engage with your brand, give them an experience they’ll never forget.

My current Kindle reads

I thought I’d share a few Kindle books currently on my iPad


Abduzeedo Inspiration Guide for Designers (Voices that matter) – Fabio Sasso
Content Strategy for the Web – Kristina Halvorson
Creative Workshop: 80 Challenges to sharpen your design skills – David Sherwin
The Digital Diet: The 4-step plan to break your tech addiction – Daniel Sieberg
Don’t Make Me Think – Steve Krug
The E Myth Revisited – Michael E.Gerber
The Essential Guide to HTML5 – Jeanine Meyer
Flash Mobile – Matthew David
Foundation HTML5 Animation with JavaScript – Billy Lamberta & Keith Peters
Good Strategy / Bad Strategy – Richard Rumelt
HTML5 Guidelines for web developers – Klaus Forster & Bernd Oggt
Mobile Design & Development – Brian Fling
Mobile Web Design for Dummies – Janine Warner & David LaFontaine
ReWork – Jason Fried & David Heinemeier Hansson
Steve Jobs – Walter Isaacson
Stunning CSS3 – Zoe Mickley Gillenwater
Undercover User Experience Design – Cennydd Bowels & James Box
Untitled – Blaine Hogan
The Wake-Up Call – Jonas Eriksson
Web Form Design: Filling in the blanks – Luke Wroblewski
The 4-Hour Body – Timothy Ferriss
The 4-Hour Work Week – Timothy Ferriss