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Beyond Design Systems

Design systems have become standard practice across most modern teams. Ask anyone what a design system is and you’ll hear the same few things: a centralised repository of components, visual styles, documentation, and usage rules. It’s a way to speed up production, drive consistency, and align teams working on digital products. Most of the time, that means some UI kits in Figma and a coded library of reusable front-end components. Useful, but often treated as a fixed asset library rather than a foundation for creative thinking.

Depending on who you speak to, design systems are either a lifesaver or a creative constraint. Designers might feel boxed in by too much rigidity. Engineers may appreciate the efficiency. Brand teams enjoy the consistency. All of these perspectives are valid. They come from different needs. The real value isn’t the assets themselves. It’s the system-level thinking that enables teams to work from the same foundation while still leaving space for interpretation and originality when it’s appropriate.

Systems Create Trust

When design systems are done well, they drive trust. Not just with the customer, but inside the organisation too. Everyone is working from the same visual and behavioural playbook. Patterns are predictable. Teams aren’t reinventing basic components every week. This makes everything smoother, particularly at scale. There’s no need for twelve versions of the same button, each with a different hover state. As long as the system leaves space to go beyond the default when needed, it works. The value comes from shared standards, not enforced uniformity.

Design systems should also carry the rationale behind every component. Why a card looks the way it does. What behaviour is expected from a modal. What principles guide these decisions. A strong system communicates this context clearly. It’s not just documentation, it’s design leadership at scale.

Extend the System Beyond the Interface

Visual components are only one layer of the system. There’s no reason to stop there. Voice and tone are just as critical to brand coherence as colour and typography. Yet they’re often treated as secondary, or worse, left undocumented entirely.

A robust system should provide clear guidance on language. Not just grammar and phrasing, but the intent behind it. What the brand sounds like. What words should be used. Which ones should be avoided. This is especially valuable for teams producing interface copy, marketing materials, and legal content. If a brand’s look is tightly governed but its language is all over the place, trust erodes. Customers notice the disconnect.

Even better is when the system supports the production process itself. Legal disclaimers, product descriptions, and error messages are often repeated, tweaked, and reviewed under pressure. Having templates, tone guidelines, and an approval system in place dramatically improves both quality and speed. A writing system is just as important as a visual one. Most brands don’t have one.

Production Environments Need Structure Too

In high-pressure production environments such as internal creative teams, in-house agencies, or large-scale marketing teams, efficiency is non-negotiable. Yet these teams are often operating with scattered resources. Brand guides are handed out in PDF format. Visual assets are dumped into folders. Nobody knows what’s approved, what’s current, or what’s been deprecated.

These brand environments need their own system. Not just asset storage, but proper organisation. Marketing asset creation often lacks the same level of care applied to digital product design. A system for social templates, video formats, typography rules, and usage dos and don’ts is not hard to set up, but it’s rarely done with intention. Instead, teams scramble under deadline pressure, redoing work that should have been templated.

When I worked in an in-house agency, I kept thinking how much smoother things would be if we’d defined our formats in advance. Not just the look, but the production specs. That way we wouldn’t lose hours figuring it out every time. It’s basic design ops. Yet many brands haven’t taken ownership of this foundational layer.

Design Systems as Internal Products

When working in agency environments, the default suggestion was often to adopt an off-the-shelf design framework. While helpful for some, they often came with a steep learning curve and felt too abstract or generic. Instead, we built our own design systems tailored to the work we actually did. Not as a replacement for creativity, but as a baseline to launch from.

These weren’t complex design systems. They were smart templates for components we used frequently. They helped us move faster, produce more consistently, and freed up time to focus on the more complex or unique aspects of a brief. That’s the point. Systems aren’t just about constraints. They serve as multipliers. They let people spend less time re-solving solved problems and more time doing the work that adds real value.

It’s not about sameness. It’s about structure. And that structure can be a huge enabler for creativity, especially when it’s flexible enough to evolve.

Systems Beyond the Screen

Interfaces are no longer limited to screens. Design systems must evolve accordingly. As interaction moves beyond desktop, tablet, and mobile into voice, wearables, and emerging input formats, the system has to do more than standardise pixels. It has to define sound, behaviour, intent, and tone across multiple modalities.

Auditory and conversational interfaces are already part of the experience. AI assistants, voice UIs, and LLM-powered tools are becoming more common in product and service delivery. This demands a new kind of system thinking. The golden thread is no longer just the visual language. It’s the consistent application of a brand’s voice, structure, and intent across every touchpoint, in every format.

To make this work, brands will need systems that train AI models in how to speak, what to prioritise, and how to uphold the values and tone of the company. GPT-style tools will need structure, not just input. A prompt library, content hierarchy, tone calibration, and dialogue frameworks all become part of the system. These help maintain clarity, intent, and identity at scale.

An AI agent operating on behalf of a brand must know when to offer help, when to stay silent, how to escalate, and what not to say. If these models are to become extensions of a brand, then the system must give them a framework to act within. That turns the design system into something closer to an operating system. One that powers intelligent branded experiences instead of static UIs.

Ownership of this work will vary. Some companies may form new roles and teams to manage it. Others will rely on cross-functional collaboration between design, content, brand, product, and legal. Agencies may build the foundation. AI tools may help evolve it. Regardless of who maintains it, these systems must move beyond visuals to remain useful in the years ahead.

Keep the System Flexible

The challenge going forward is balance. A good system creates consistency, but not at the cost of creativity. A loose system invites interpretation, but can lead to chaos. Somewhere in between is a system that scales with the organisation, evolves with the work, and supports its use across both human and machine-driven interactions.

The best systems are not rigid rulebooks or chaotic archives. They are structured foundations that support better thinking, clearer communication, and more meaningful experiences, wherever and however they are delivered.

Coca-Cola Feel It

I don’t drink the product, but I absolutely love this minimal Coca-Cola advertising campaign. This minimal campaign by Publicis Italy, shows just how iconic the brand really is. Only a logo and a title are needed to make the invisible visible.

Durex Rebrand

Along with the Durex font One Night Sans which I shared in a post yesterday, the condom brand has released a sexy new logo that has gone flat, yet stays true to the original design.

I love the clean new brand designed by Havas London, and appreciate its bid to position itself as an activist championing the “positive reality” of sex. 

Durex Font

Condom brand Durex just released a new typeface called One Night Sans, it’s part of a new visual identity created by Havas London.

The typeface, designed by British type foundry Colophon, is a thin sans serif that primarily uses an assertive all-cap set in a bright cobalt blue.

There are nine different type classes and weights within the family, ranging from condensed to extended and thin to black. It gets fun when variable set weights give sentences a physical shape and emphasize keywords in text-heavy visuals.

One Night Sans just has that je ne sais quoi that makes you look twice.